Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Visual simulation of rapidly freezing water based on crystallization

Authors
Im, JaehoKim, Jong-HyunKim, WookPark, NuriKim, TaehyeongKim, Young BinLee, JungKim, Chang-Hun
Issue Date
May-2017
Publisher
WILEY
Keywords
ice formation; nucleation energy; rapidly freezing animation
Citation
COMPUTER ANIMATION AND VIRTUAL WORLDS, v.28, no.3-4
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS
Volume
28
Number
3-4
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/83678
DOI
10.1002/cav.1767
ISSN
1546-4261
Abstract
We propose a physics-inspired simulation framework that expresses visual effects of flowing water frozen in glaze or directional icicles. The proposed ice model considers the direction of the water flow, which affects the growth of icicles. Water dynamics are computed using a conventional particle-based simulation. Ice glaze and directional icicles are generated by incorporating our freezing solver. To determine whether a water particle is converted into ice or remains liquid, we compute the nucleation energy based on the humidity and water flow. The humidity is approximated as a virtual water film on object surfaces. The water flow is incorporated by introducing a growth direction vector to guide the direction of icicle growth. Ice-generating regions can be controlled using 3-D modeling tools such as Autodesk Maya or 3DS Max. Experiments showed that a realistic ice glaze was created on the surfaces of objects and that icicles grew in the direction of the water flow.
Files in This Item
There are no files associated with this item.
Appears in
Collections
Graduate School > Department of Computer Science and Engineering > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Altmetrics

Total Views & Downloads

BROWSE