Scaled Jump in Gravity-reduced Virtual Environments
- Authors
- Kim, MyoungGon; Cho, SungIk; Tanh Quang Tran; Kim, Seong-Pil; Kwon, Ohung; Han, JungHyun
- Issue Date
- 4월-2017
- Publisher
- IEEE COMPUTER SOC
- Keywords
- Virtual reality; reduced gravity; scaled jump; detection thresholds; visual gain
- Citation
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.23, no.4, pp.1379 - 1387
- Indexed
- SCIE
SCOPUS
- Journal Title
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
- Volume
- 23
- Number
- 4
- Start Page
- 1379
- End Page
- 1387
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/83995
- DOI
- 10.1109/TVCG.2017.2657139
- ISSN
- 1077-2626
- Abstract
- The reduced gravity experienced in lunar or Martian surfaces can be simulated on the earth using a cable-driven system, where the cable lifts a person to reduce his or her weight. This paper presents a novel cable-driven system designed for the purpose. It is integrated with a head-mounted display and a motion capture system. Focusing on jump motion within the system, this paper proposes to scale the jump and reports the experiments made for quantifying the extent to which a jump can be scaled without the discrepancy between physical and virtual jumps being noticed by the user. With the tolerable range of scaling computed from these experiments, an application named retargeted jump is developed, where a user can jump up onto virtual objects while physically jumping in the real-world flat floor. The core techniques presented in this paper can be extended to develop extreme-sport simulators such as parasailing and skydiving.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - Graduate School > Department of Computer Science and Engineering > 1. Journal Articles
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.