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Muddy water animation with different details

Authors
Baek, SeunghoUm, KiwonHan, JungHyun
Issue Date
5월-2015
Publisher
WILEY
Keywords
muddy water; fluid simulation; SPH
Citation
COMPUTER ANIMATION AND VIRTUAL WORLDS, v.26, no.3-4, pp.347 - 355
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS
Volume
26
Number
3-4
Start Page
347
End Page
355
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/93773
DOI
10.1002/cav.1646
ISSN
1546-4261
Abstract
Muddy water is an example of suspension, which is a mixture containing particles that separate into distinct layers if left undisturbed. When stirred, however, the mud substance flows like a liquid and again begins settling out. Mud is composed of various sized particles, and they produce different effects when it is blended with water. This paper classifies the mud particles into three types and proposes different simulation methods for the types. The experimental results demonstrate that the proposed methods effectively produce visually plausible muddy water effects. Copyright (c) 2015 John Wiley & Sons, Ltd.
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