온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 최병구 | - |
dc.contributor.author | 왕신위 | - |
dc.contributor.author | 이재남 | - |
dc.date.accessioned | 2021-09-04T21:47:12Z | - |
dc.date.available | 2021-09-04T21:47:12Z | - |
dc.date.created | 2021-06-17 | - |
dc.date.issued | 2015 | - |
dc.identifier.issn | 1598-6284 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/95252 | - |
dc.description.abstract | Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy. | - |
dc.language | Korean | - |
dc.language.iso | ko | - |
dc.publisher | 한국데이터전략학회 | - |
dc.title | 온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로 | - |
dc.title.alternative | Analyzing the Differences among Online Gaming Users’ Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 이재남 | - |
dc.identifier.bibliographicCitation | Journal of Information Technology Applications & Management, v.22, no.2, pp.19 - 41 | - |
dc.relation.isPartOf | Journal of Information Technology Applications & Management | - |
dc.citation.title | Journal of Information Technology Applications & Management | - |
dc.citation.volume | 22 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 19 | - |
dc.citation.endPage | 41 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART002019234 | - |
dc.description.journalClass | 2 | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | Risk Perception Attitude (RPA) Framework | - |
dc.subject.keywordAuthor | Online Game Addiction | - |
dc.subject.keywordAuthor | Online Game Addiction Protection Motivation | - |
dc.subject.keywordAuthor | Information Seeking | - |
dc.subject.keywordAuthor | Prevention Behavior | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
(02841) 서울특별시 성북구 안암로 14502-3290-1114
COPYRIGHT © 2021 Korea University. All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.