Interaction With Virtual Objects Using Human Pose and Shape Estimation

  • Nguyen, Hong Son; 
  • Cheong, Daeun; 
  • Chalmers, Andrew; 
  • Kim, Myoung Gon; 
  • Rhee, Taehyun; 
  • ... Han, Junghyun
Citations

WEB OF SCIENCE

4
Citations

SCOPUS

4

초록

In this article, we propose an AR system that facilitates a user's natural interaction with virtual objects in an augmented reality environment. The system consists of three modules: human pose and shape estimation, camera-space calibration, and physics simulation. The first module estimates a user's 3D pose and shape from a single RGB video stream, thereby reducing the system setup cost and broadening potential applications. The camera-space calibration module estimates the user's camera-space position to align the user with the input RGB image. The physics simulation enables seamless and physically natural interaction with virtual objects. Two prototyping applications built upon the system prove an enhancement in the quality of interaction, fostering a more immersive and intuitive user experience.

키워드

augmented reality; full-body interaction; pose and shape estimation; HUMAN MOTION CAPTURE
제목
Interaction With Virtual Objects Using Human Pose and Shape Estimation
저자
Nguyen, Hong Son; Cheong, Daeun; Chalmers, Andrew; Kim, Myoung Gon; Rhee, Taehyun; Han, Junghyun
DOI
10.1002/cav.70046
발행일
2025-05
유형
Article
저널명
Computer Animation & Virtual Worlds
권
36
호
3