Visual simulation of rapidly freezing water based on crystallization

  • Im, Jaeho
  • Kim, Jong-Hyun
  • Kim, Wook
  • Park, Nuri
  • Kim, Taehyeong
  • 외 3명
Citations

WEB OF SCIENCE

5

초록

We propose a physics-inspired simulation framework that expresses visual effects of flowing water frozen in glaze or directional icicles. The proposed ice model considers the direction of the water flow, which affects the growth of icicles. Water dynamics are computed using a conventional particle-based simulation. Ice glaze and directional icicles are generated by incorporating our freezing solver. To determine whether a water particle is converted into ice or remains liquid, we compute the nucleation energy based on the humidity and water flow. The humidity is approximated as a virtual water film on object surfaces. The water flow is incorporated by introducing a growth direction vector to guide the direction of icicle growth. Ice-generating regions can be controlled using 3-D modeling tools such as Autodesk Maya or 3DS Max. Experiments showed that a realistic ice glaze was created on the surfaces of objects and that icicles grew in the direction of the water flow.

키워드

ice formationnucleation energyrapidly freezing animation
제목
Visual simulation of rapidly freezing water based on crystallization
저자
Im, JaehoKim, Jong-HyunKim, WookPark, NuriKim, TaehyeongKim, Young BinLee, JungKim, Chang-Hun
DOI
10.1002/cav.1767
발행일
2017-05
유형
Article; Proceedings Paper
저널명
Computer Animation & Virtual Worlds
28
3-4