Parameter-Preserving Real-time BIM Rendering via Direct GPU Ray Tracing

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초록

Current BIM visualization systems tessellate parametric geometry into triangle meshes before rendering, which increases memory usage, introduces faceting on curved surfaces, and adds significant export-time overhead. We present an end-to-end system that preserves parametric shape definitions from BIM models through to GPU ray tracing, bypassing mesh conversion for supported parametric shapes. Our exporter extracts parametric shapes from a BIM authoring tool and encodes them into a compact binary format with two-tier caching to avoid redundant extraction. Our renderer maps preserved BIM primitives to an instanced GPU scene layout and performs direct ray-primitive intersections, with mixed-precision parameter encoding and ray advancement improving memory efficiency and numerical robustness. Evaluation on architectural projects shows that our system achieves a lower GPU memory footprint, produces mathematically exact curved surfaces free of tessellation artifacts, and exports models faster than standard workflows.

키워드

architectural rendering; BIM visualization; GPU ray tracing; parametric geometry; VISUALIZATION; SURFACES
제목
Parameter-Preserving Real-time BIM Rendering via Direct GPU Ray Tracing
저자
Lim, Jaehyuk; Lee, Donggyu; Han, Junghyun; Kim, Seung-wook
DOI
10.1002/cav.70159
발행일
2026-06-28
유형
Article
저널명
Computer Animation & Virtual Worlds
권
37
호
4