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Algorithmic Bricks: A Tangible Robot Programming Tool for Elementary School Students

Authors
Kwon, Dai-YoungKim, Han-SungShim, Jae-KwounLee, Won-Gyu
Issue Date
11월-2012
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
Computer science education; educational robot; procedural programming; tangible user interface
Citation
IEEE TRANSACTIONS ON EDUCATION, v.55, no.4, pp.474 - 479
Indexed
SCIE
SCOPUS
Journal Title
IEEE TRANSACTIONS ON EDUCATION
Volume
55
Number
4
Start Page
474
End Page
479
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/107126
DOI
10.1109/TE.2012.2190071
ISSN
0018-9359
Abstract
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called Algorithmic Bricks (A-Bricks), to improve the programming language experience by considering and utilizing characteristics of procedural language. Specifically, elements such as sequence, repetition, condition, function, and parameter were used to develop A-Bricks. In addition, this study observed the benefits of A-Bricks and confirmed its potential as a tangible educational programming tool by comparing and analyzing elementary school students using A-Bricks to control groups using Scratch.
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