Algorithmic Bricks: A Tangible Robot Programming Tool for Elementary School Students
- Authors
- Kwon, Dai-Young; Kim, Han-Sung; Shim, Jae-Kwoun; Lee, Won-Gyu
- Issue Date
- 11월-2012
- Publisher
- IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
- Keywords
- Computer science education; educational robot; procedural programming; tangible user interface
- Citation
- IEEE TRANSACTIONS ON EDUCATION, v.55, no.4, pp.474 - 479
- Indexed
- SCIE
SCOPUS
- Journal Title
- IEEE TRANSACTIONS ON EDUCATION
- Volume
- 55
- Number
- 4
- Start Page
- 474
- End Page
- 479
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/107126
- DOI
- 10.1109/TE.2012.2190071
- ISSN
- 0018-9359
- Abstract
- Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called Algorithmic Bricks (A-Bricks), to improve the programming language experience by considering and utilizing characteristics of procedural language. Specifically, elements such as sequence, repetition, condition, function, and parameter were used to develop A-Bricks. In addition, this study observed the benefits of A-Bricks and confirmed its potential as a tangible educational programming tool by comparing and analyzing elementary school students using A-Bricks to control groups using Scratch.
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Collections - Graduate School > Department of Computer Science and Engineering > 1. Journal Articles
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