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Design of an OpenVG Hardware Rendering Engine

Authors
Shen, Yong-LuoKim, Seok-JaeSeo, Sang-WooLee, Hyun-GooOh, Hyeong-Cheol
Issue Date
Dec-2011
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Keywords
OpenVG; 2D vector graphics; hardware rendering engine
Citation
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E94D, no.12, pp.2409 - 2417
Journal Title
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
Volume
E94D
Number
12
Start Page
2409
End Page
2417
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/110967
DOI
10.1587/transinf.E94.D.2409
ISSN
1745-1361
Abstract
This paper introduces a hardware engine for rendering two-dimensional vector graphics based on the OpenVG standard in portable devices. We focus on two design challenges posed by the rendering engines: the number of vertices to represent the images and the amount of memory usage. Redundant vertices are eliminated using adaptive tessellation, in which the redundancy can be judged using a proposed cost-per-quality measure. A simplified edge-flag rendering algorithm and the scanline-based rendering scheme are adopted to reduce external memory access. The designed rendering engine occupies approximately 173K gates and can satisfy real-time requirements of many applications when it is implemented using a 0.18 mu m, 1.8 V CMOS standard cell library. An FPGA prototype using a system-on-a-chip platform has been developed and tested.
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