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Scanline-based rendering of 2D vector graphics

Authors
Seo, Sang-WooShen, Yong-LuoKim, Kwan-YoungOh, Hyeong-Cheol
Issue Date
10-6월-2011
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Keywords
vector graphics; rendering; hardware accelerator; memory access
Citation
IEICE ELECTRONICS EXPRESS, v.8, no.11, pp.788 - 794
Indexed
SCIE
SCOPUS
Journal Title
IEICE ELECTRONICS EXPRESS
Volume
8
Number
11
Start Page
788
End Page
794
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/112236
DOI
10.1587/elex.8.788
ISSN
1349-2543
Abstract
External memory access exacts considerable timing and energy burdens from portable devices. However, most hardware accelerators for rendering two-dimensional (2D) vector graphics draw images in a path-based (path-by-path) manner, which frequently causes excessive external memory traffic. This paper proposes a scanline-based method for rendering 2D vector graphics in portable devices. The proposed method processes all paths spanning a scanline at a time, enabling the use of a scanline-sized internal frame buffer (FB). Using the internal FB, the accelerator can avoid repeated accesses to the external FB and reduce external memory access considerably for images in which many objects overlap with one another.
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Oh, Hyeong Cheol
과학기술대학 (전자및정보공학과)
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