Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
- Authors
- Lee, Sungkil; Kim, Gerard Jounghyun; Choi, Seungmoon
- Issue Date
- 5월-2009
- Publisher
- IEEE COMPUTER SOC
- Keywords
- Depth of field; mipmap interpolation; anisotropic filtering; virtual reality
- Citation
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.15, no.3, pp.453 - 464
- Indexed
- SCIE
SCOPUS
- Journal Title
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
- Volume
- 15
- Number
- 3
- Start Page
- 453
- End Page
- 464
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/120104
- DOI
- 10.1109/TVCG.2008.106
- ISSN
- 1077-2626
- Abstract
- This article presents a real-time GPU-based postfiltering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the postfiltering techniques such as a bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.
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Collections - Graduate School > Department of Computer Science and Engineering > 1. Journal Articles
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