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Simulation of swirling bubbly water using bubble particles

Authors
Lee, Ho-YoungHong, Jeong-MoKim, Chang-Hun
Issue Date
5월-2009
Publisher
SPRINGER
Keywords
Fluid simulation; Physically based modeling; Bubbles; Grid-based simulation; Multiphase fluids
Citation
VISUAL COMPUTER, v.25, no.5-7, pp.707 - 712
Indexed
SCIE
SCOPUS
Journal Title
VISUAL COMPUTER
Volume
25
Number
5-7
Start Page
707
End Page
712
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/120181
DOI
10.1007/s00371-009-0338-0
ISSN
0178-2789
Abstract
The effect of surface tension is dynamically and realistically represented within a multiphase fluid simulation. Air bubbles are seeded with 'bubble particles' which move randomly. These molecule-like movements modify the surface of the air bubbles and generate turbulence in the water. The surface tension between air bubble and water, determined by the composition of the water, remains constant regardless of the size of the bubble, while external forces cause unstable fluid motion as the surface tension strives to remain constant, bubbles split and merge. The bubble particles can also compute for the numerical dissipation usually experienced in grid-based fluid simulations, by restoring the lost volume of individual bubbles. The realistic tearing of bubble surfaces is shown in a range of examples.
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