The Visual Computer publishes articles on all research fields of capturing, recognizing, modelling, analysing and generating shapes and images. It includes image understanding, machine learning for graphics and 3D fabrication.
/// 3D Reconstruction
/// Computer Animation
/// Computational Fabrication
/// Computational Geometry
/// Computational Photography
/// Computer Vision for Computer Graphics
/// Data Compression for Graphics
/// Geometric Modelling
/// Geometric Processing
/// HCI and Computer Graphics
/// Human Modelling
/// Image Analysis
/// Image Based Rendering
/// Image Processing
/// Machine Learning for Graphics
/// Medical Imaging
/// Pattern Recognition
/// Physically Based Modelling
/// Illumination and Rendering Methods
/// Robotics and Vision
/// Saliency Methods
/// Scientific Visualization
/// Shape and Surface Modelling
/// Shape Analysis and Image Retrieval
/// Shape Matching
/// Sketch-based Modelling
/// Solid Modelling
/// Stylized rendering
/// Textures
/// Virtual and Augmented Reality
/// Visual Analytics
/// Volume Rendering
All papers are subject to thorough review and, if accepted, will be revised accordingly.
Original contributions, describing advances in the theory in the above mentioned fields as well as practical results and original applications, are invited.