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Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

Authors
Lee, SungkilKim, Gerard JounghyunChoi, Seungmoon
Issue Date
Oct-2008
Publisher
WILEY
Citation
COMPUTER GRAPHICS FORUM, v.27, no.7, pp.1955 - 1962
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER GRAPHICS FORUM
Volume
27
Number
7
Start Page
1955
End Page
1962
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/122672
DOI
10.1111/j.1467-8659.2008.01344.x
ISSN
0167-7055
Abstract
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
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