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Game experience leads to improvement in cognitive functioning of the early middle-aged adults in contrast with the young-aged adults

Authors
Kim, SangyubKoo, MinmoNam, Kichun
Issue Date
Apr-2022
Publisher
PERGAMON-ELSEVIER SCIENCE LTD
Keywords
Game; Aging; Cognitive deteriorations; Middle-aged population; Cognitive tasks
Citation
COMPUTERS IN HUMAN BEHAVIOR, v.129
Indexed
SSCI
SCOPUS
Journal Title
COMPUTERS IN HUMAN BEHAVIOR
Volume
129
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/136483
DOI
10.1016/j.chb.2021.107153
ISSN
0747-5632
Abstract
Cognitive functioning is essential for living a life, in particular, to aged adults. As cognitive deteriorations begin already in the early stage of middle-aged people, it is crucial to prevent those cognitive deteriorations in advance. This study was designed to investigate the potential effect of game on cognitive enhancements interacting with participants' age. We recruited the young- and early middle-aged participants having game experience or no game experience to compare the game effect according to age. Cognitive abilities of the experimental groups were measured with Spatialmemory Span Task (SST), Attentional Network Task (ANT), Tower of London Task (TOL), and Balloon Analogue Risk Task (BART). There were no signficant different performancs in the youngaged game and non-game groups, while the early middleaged group showed superior performance in TOL compared to the early middle-aged non-game group. It indicates that the game effect on cognitive abilities was modulated by age and depended on types of cognitive functioning. Several reasons were addressed for explanation of cognitive enhancement of the early middle-aged group in TOL. Consequently, this study suggests the possible use of the game to maintain and develop our cognitive functioning, especially for aged adults.
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