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Virtual object sizes for efficient and convenient mid-air manipulationopen access

Authors
Kim, Myoung GonRyu, JiSeokSon, JaeminHan, JungHyun
Issue Date
9월-2022
Publisher
SPRINGER
Keywords
Mid-air manipulation; Virtual reality; Human-computer interaction
Citation
VISUAL COMPUTER, v.38, no.9-10, pp.3463 - 3474
Indexed
SCIE
SCOPUS
Journal Title
VISUAL COMPUTER
Volume
38
Number
9-10
Start Page
3463
End Page
3474
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/145813
DOI
10.1007/s00371-022-02555-6
ISSN
0178-2789
Abstract
It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual environments. If a virtual object is too small or too large, for example, manipulating it becomes a difficult task. Nevertheless, the virtual object sizes that are optimal and convenient have rarely been studied. In this paper, we select a virtual object with many distinct geometric features and conduct user studies via docking tasks. Through the user studies, the optimal and convenient sizes for mid-air manipulation are estimated. In order to verify the results, a proxy-based manipulation method is designed and implemented, where the proxy is created with the estimated optimal size. The test based on the method shows that the optimal-size proxy enables users to manipulate efficiently virtual objects and the estimated range of convenient sizes is also preferred by the users.
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