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Locomotion Control with Inverted Pendulum Model and Hierarchical Low-Dimensional Data

Authors
Han, Ku-HyunPark, Byung-HaJung, Kwang-MoHan, JungHyun
Issue Date
11월-2017
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Keywords
character animation; interactive controller; dimensional reduction
Citation
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E100D, no.11, pp.2744 - 2746
Indexed
SCIE
SCOPUS
Journal Title
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
Volume
E100D
Number
11
Start Page
2744
End Page
2746
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/81680
DOI
10.1587/transinf.2017EDL8106
ISSN
1745-1361
Abstract
This paper presents an interactive locomotion controller using motion capture data and an inverted pendulum model (IPM). The motion data of a character is decomposed into those of upper and lower bodies, which are then dimension-reduced via what we call hierarchical Gaussian process dynamical model (H-GPDM). The locomotion controller receives the desired walking direction from the user. It is integrated into the IPM to determine the pose of the center of mass and the stance-foot position of the character. They are input to the H-GPDM, which interpolates the low-dimensional data to synthesise a redirected motion sequence on an uneven surface. The locomotion controller allows the upper and lower bodies to be independently controlled and helps us generate natural locomotion. It can be used in various real-time applications such as games.
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