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Role-playing을 적용한 가구 디자인 수업 개발 사례 연구Study on Development Process of Furniture Design Class by Applying Role-playing

Other Titles
Study on Development Process of Furniture Design Class by Applying Role-playing
Authors
인치호
Issue Date
2016
Publisher
한국가구학회
Keywords
role-playing; creativity; design education; furniture design
Citation
한국가구학회지, v.27, no.4, pp.280 - 290
Indexed
KCI
Journal Title
한국가구학회지
Volume
27
Number
4
Start Page
280
End Page
290
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/91285
ISSN
1226-3109
Abstract
In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, ‘Furniture Design Studio I’ at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student’s participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.
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In, Chi Ho
디자인조형학부 (디자인조형학부)
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